In our course on Invention Design we were encouraged to look into unconventional ideas and concepts. We decided to go in an unusual direction and look at a novel kind of interaction: We developed concepts for foot-based interaction.
To try working with such an experimental interface and find out how to make users feel comfortable with it we decided to prototype a test set-up. Additionally we developed a set of user-centered introduction interfaces. As interaction designers we wanted to set a different focus than the engineers that worked with this topic before. We focused on immediacy and tangibility in order to be able to provide instant (haptic) feedback and validate our ideas.
Our goal was to provide insight into how this topic might be expanded in the future and which concepts help users getting started with using their feet to control interfaces.
We published our process and findings in two high-length Medium articles. The base library we wrote is open-source on GitHub:
Historical applications of foot-based interaction, possible contexts of use in a modern, digital space and findings of research done before.
(8 minute read)
Defining the focus of our development, the technology we used, the user-centered introduction we created, observations, a look ahead and closing thoughts.
(13 minute read)
(Open Source on GitHub)
My focus in this project was on research, developing the base-library and editing and translating our Medium-post.
This is a student project created during winter semester 2014 as part of an Invention Design course by Prof. Jörg Beck and Prof. David Oswald.